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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 15 Jan 1996 13:08:02 +0100
- Organization: dis-
- Message-ID: <4ddg32$7h5@serpens.rhein.de>
- References: <4ccpsd$d8f@maureen.teleport.com> <Kevin_Phair.040b@bgi.internet-eireann.ie> <4cjimb$4im@maureen.teleport.com> <Kevin_Phair.040n@bgi.internet-eireann.ie> <4cto7l$t4s@maureen.teleport.com> <4ctuqh$1gj@serpens.rhein.de> <4d0dch$cup@maureen.teleport.com> <4d0lji$b3s@serpens.rhein.de> <4d37mb$sbo@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- > Scala only do OS call for there wipes? Kiosk software only do
- > OS call? Have you ever tryed to write a realtime presentation
- > system with only OS call?
-
- Hey c0d3r, no need to get the WritePixel()-is-slow-elegy out again.
-
- > It goes a long way compare to previous OS version, but from the
- > game market result not long enought to satisfy the industry.
-
- Nothing would ever satisfy c0d3rz. That's a basic rule and c0d3rz
- agree to it in public. So any support for c0d3rz is a waste of time.
-
- > IF somebody ask me to port donkey kong country to the A1200 I wont
- > use an OS RTG solution.
-
- Not the big "I" in that sentence.
-
- > Well, CBM was short sighted in developing graphics.library...
-
- Read above.
-
- > & CBM thought it was very important that A500 floppy games work on a
- > 040 based machine. How many people got an A4000 because it was
- > 'compatible' with some (Not many) a500 games?
-
- Rather noone. Games did not run on A4000s, especially not A500 games.
- A1200 games on the other hand (an A1200 doesn't run many A500 games
- either) to happen to run on A4000s by chance,.. sometimes.
-
- > I have yet to try it... My concerm as stated in other post is that the
- > device might initiate a 'large' transfer from the disk to the driver memory
- > even if you do 512byte read, even with DMA wouldn't the transfer 'HUG'
- > the buss untill the xfer is done? ...
-
- It would. But you are assuming too much :)
-
- > Well, amazingly CBM can make software that hit the HW and work on all
- > amigas... are they keeping vital info from coderz to do the same?!?!?!
-
- No. The message that you probably missed is that there can only be
- _one_ that hits the HW (and slaughters immortables). This is either
- the operating system or you. That's why you have arbitrating mechanisms
- that are part of the OS. If you kill the OS you kill the arbitrating
- mechanisms. If you kill the OS you kill all of its state.
-
- > In any case, CBM should (I think did in 3.x) provide a system to 'backup'
- > the OS status?
-
- Why ? Or rather asked: how ? There are parts of the OS that CBM cannot
- control and actually it is insane to require such a function.
-
- > Well, from what I understand coders are unwanted on the amiga platform
- > and are actually a nuisance... So if they all go PC, who cares? :)
-
- Probably the game industry. They do not have the professional staff
- to do games without the c0d3rz.
-
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-